Experimentation Project Automatic Generation of Cities in Real - time Supervisor : Arjan Egges Student : Jody Hausmann

نویسندگان

  • Arjan Egges
  • Jody Hausmann
چکیده

They are many researches on computer graphics to generate a virtual city. The principal method is to start with an urban pattern and then to generate buildings, but how to create a city with buildings that was already designed? We propose a different approach with a system based on creating an urban pattern after loading buildings, which are loaded randomly, then follow a vector until its end. We also created a solution to fill an area with this vector of buildings with a collision detection on this area's corner.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

CarSim: Automatic 3D Scene Generation of a Car Accident Description

The problem of generating a 3D simulation of a car accident from a written description can be divided into two subtasks: the linguistic analysis and the virtual scene generation. As a means of communication between these two system parts, we designed a template formalism to represent a written accident report. The CarSim system processes formal descriptions of accidents and creates correspondin...

متن کامل

Constrained Controller Design for Real-time Delay Recovery in Metro Systems

This study is concerned with the real-time delay recovery problem in metro loop lines. Metro is the backbone of public transportation system in large cities. A discrete event model for traffic system of metro loop lines is derived and presented. Two effective automatic controllers, linear quadratic regulator (LQR) and model predictive controller (MPC), are used to recover train delays. A newly-...

متن کامل

On-demand Creation of Procedural Cities

We report about our student project with the objective of a procedural generation of pseudo-random cities, streets and terrains. The focus of the project is primarily the procedural modelling, real-time rendering and modelling on demand at run-time. This paper discusses the generation of terrain, road network, different approaches to build houses like random methods or shape grammars, and addit...

متن کامل

Real-Time Crying Simulation

Displaying facial motions such as crying or laughing is difficult to achieve in real-time simulations and games. Not only because of the complicated simulation of the physical characteristics such as muscle motions or fluid simulations, but also because one needs to know how to control these motions on a higher level. In this paper, we propose a method that uses the MPEG-4 Facial Animation stan...

متن کامل

Emotional Communication with Virtual Humans

In this paper, we present our approach to modelling perceptive 3D virtual characters with emotion and personality. The characters are powered by a dialogue system that consists of a large set of basic interactions between the user and the computer. These interactions are encoded in finite state machines. The system is integrated with an expression recognition system, that tracks a user’s face i...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2010